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Helmetless Akagi - Gears 5

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Character Rigging work I did on Helmet-less Commando Akagi for the multiplayer modes of Gears of War 5 at The Coalition.

Due to her body morphology, drifting away from regular COG's armors, this character required a custom setup to maintain the volumes of his muscles on his shoulders and neck.
The main difference compared to the original version is the face and the hairs! Who would have thought? Not me!
The character work is split between Maya for overall setup and Unreal for post-physics animations / dynamics for an in-game target performance of 60 fps.
This result is only possible thanks to the work of incredibly talented team of technicians and artists at The Coalition's studio!

Gears 5 is a 2019 third-person shooter video game developed by The Coalition and published by Xbox Game Studios for Xbox One, Microsoft Windows and Xbox Series X/S. It is the sixth installment of the Gears of War series and the sequel to Gears of War 4. The ultimate edition was released on September 6, 2019, while the standard edition of the game was released worldwide on September 10.

© Microsoft 2021

Helmetless Akagi - Gameplay

Operation 8 - Drop 2 -Squad Up! Trailer Featuring Helmetless Akagi

Helmetless Akagi - Gameplay

Helmetless Akagi - Marketing Render - Character Rigging

Helmetless Akagi - Marketing Render - Character Rigging

Helmetless Akagi - Gameplay Render - Character Rigging

Helmetless Akagi - Gameplay Render - Character Rigging

Helmetless Akagi - Marketing Render - Character Rigging

Helmetless Akagi - Marketing Render - Character Rigging